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	<title>damonky.co.uk &#187; Flash</title>
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	<link>http://www.damonky.co.uk</link>
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		<title>Mouse Constraints using Jiglib AS3</title>
		<link>http://www.damonky.co.uk/flex/mouse-constraints-using-jiglib-as3/</link>
		<comments>http://www.damonky.co.uk/flex/mouse-constraints-using-jiglib-as3/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 13:23:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[jiglibflash]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[shadowcaster]]></category>

		<guid isPermaLink="false">http://www.damonky.co.uk/?p=148</guid>
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JiglibFlash is a great physics engine for the flash platform. Combined with Papervision 3D you can do some amazing stuff. The library has been recently updated and now not only contains a car physics model, but mouse constraints. The mouse contraint can add a new level of interactity to your scene.
I&#8217;ve been dying to try [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-149" title="Actionscript Jiglib AS3" src="http://www.damonky.co.uk/wp-content/uploads/2009/04/post_jiglib_mouse-572x256.jpg" alt="Actionscript Jiglib AS3" width="572" height="256" /></p>
<p>JiglibFlash is a great physics engine for the flash platform. Combined with Papervision 3D you can do some amazing stuff. The library has been recently updated and now not only contains a car physics model, but mouse constraints. The mouse contraint can add a new level of interactity to your scene.</p>
<p>I&#8217;ve been dying to try it out, and finally after moving house i finally got my lil studio / junk room setup. Below I have created a basic scene in which several block fall from the sky on init. These can then be picked up and thrown, interacting with other objects. Just a finishing touch I Though it would be good to have shadows. The code of which is from the brilliant Andy Zupko (<a href="http://blog.zupko.info/?p=146" target="_blank">Article on shadow casting</a>). Anyway, I&#8217;ve provided the code below with ample commenting.</p>
<p><small>(Please open the article to see the flash file or player.)</small></p>
<p><a title="JigLibFlash" href="http://http://code.google.com/p/jiglibflash/" target="_blank">Download JigLibFlash</a></p>
<p><a title="Download Papervision 3D" href="http://code.google.com/p/papervision3d/" target="_blank">Download Papervision</a></p>
<p><a href="http://www.damonky.co.uk/wp-content/uploads/2009/04/mouseconstraintdemo.zip">Download source</a></p>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Decent debugging for Adobe Flash and Air</title>
		<link>http://www.damonky.co.uk/flex/decent-debugging-for-adobe-flash-and-air/</link>
		<comments>http://www.damonky.co.uk/flex/decent-debugging-for-adobe-flash-and-air/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 14:35:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[debug]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[utility]]></category>

		<guid isPermaLink="false">http://www.damonky.co.uk/flex/decent-debugging-for-adobe-flash-and-air/</guid>
		<description><![CDATA[I&#8217;m in the middle of porting our companies portfolio from a flash app to an air app. Part of this is making file references relative to the application and as such removing the dependancy on a web server for information. Since the inital build I&#8217;ve moved away from developing in Flash, concentrating my efforts on [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in the middle of porting our companies portfolio from a flash app to an air app. Part of this is making file references relative to the application and as such removing the dependancy on a web server for information. Since the inital build I&#8217;ve moved away from developing in Flash, concentrating my efforts on using the Flex IDE.</p>
<p>So I installed the Air for flash update and though to myself &#8220;This shouldnt be too hard&#8221;. As you all know these are famous last words for any developer. It turns out that the debugging in flash for air is none existant. </p>
<p>Quickly, I jumped onto google and found <a target="_blank" href="http://arthropod.stopp.se/">Arthropod</a>, a debugging utility and class built in Air. I&#8217;m now happily porting my code with great ease. It has some really really useful features suich as color coded output ( customisable), object trace, snapshot, and memory monitoring. Overall a great utility which I cant reccomend enough</p>
<p><a href="http://arthropod.stopp.se/">Arthropod</a><br />
<blockquote></blockquote>
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		<item>
		<title>Papervision X</title>
		<link>http://www.damonky.co.uk/flex/papervision-x/</link>
		<comments>http://www.damonky.co.uk/flex/papervision-x/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 13:30:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[papervision]]></category>

		<guid isPermaLink="false">http://www.damonky.co.uk/flex/papervision-x/</guid>
		<description><![CDATA[I&#8217;ve just been reading about a new version of papervision called PapervisionX (sounds a bit apple to me). Here&#8217;s a brief overview.
PapervisionX will be a complete rewrite of the v2 engiine to take advantage of the 3D api within Flash 10. The Idea is that the engine will be completely rebuilt but retain the same [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just been reading about a new version of papervision called PapervisionX (sounds a bit apple to me). Here&#8217;s a brief overview.</p>
<p>PapervisionX will be a complete rewrite of the v2 engiine to take advantage of the 3D api within Flash 10. The Idea is that the engine will be completely rebuilt but retain the same api. This will lead to apparent improvements in speed, quality, and filesize.</p>
<p>This by no means puts a nail in the coffin for 2.0 which will be continued until such a point where Flash Player 10s adoption is sufficient. There will also still be updates to 2.0.</p>
<p>Although there isnt a release dat as yet I&#8217;m very excited to see the technology is being developed to use all the latest features available. For more info click the link below.</p>
<p><a href="http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/">PapervisionX &#8211; what it is and what it isn’t « Papervision3D</a><br />
<blockquote></blockquote>
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		</item>
		<item>
		<title>AS3: Bulk-Loader</title>
		<link>http://www.damonky.co.uk/uncategorized/as3-bulk-loader/</link>
		<comments>http://www.damonky.co.uk/uncategorized/as3-bulk-loader/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 16:16:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[external files]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[loading]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[preloading]]></category>

		<guid isPermaLink="false">http://damonky.co.uk/2008/09/as3-bulk-loader/</guid>
		<description><![CDATA[For anyone who&#8217;s creating a large application, loading the sometimes overwhelming mas of information needed (images, xml / text files / video) can provide a world of headaches. 
If you are using AS3 might want to take a look at Bulk-loader . It has a vast array of features including, but not limited to Connection [...]]]></description>
			<content:encoded><![CDATA[<p>For anyone who&#8217;s creating a large application, loading the sometimes overwhelming mas of information needed (images, xml / text files / video) can provide a world of headaches. </p>
<p>If you are using AS3 might want to take a look at<a href="http://code.google.com/p/bulk-loader/"> Bulk-loader </a>. It has a vast array of features including, but not limited to Connection pooling, Unified progress notification. Events for individual items and as groups. <br /> Priority  Loading, Stop and resuming individual items as well as in bulk.</p>
<p>I will be using it more extensively for my next project, so i will report on it after that. In the mean time why not give it a try.</p>
<p><a href="http://code.google.com/p/bulk-loader/">Visit Bulk-loader @ Google Code</a><a href="http://code.google.com/p/bulk-loader/"></a><br />
<blockquote></blockquote>
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		<slash:comments>2</slash:comments>
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