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	<title>damonky.co.uk &#187; papervision</title>
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		<title>Mouse Constraints using Jiglib AS3</title>
		<link>http://www.damonky.co.uk/flex/mouse-constraints-using-jiglib-as3/</link>
		<comments>http://www.damonky.co.uk/flex/mouse-constraints-using-jiglib-as3/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 13:23:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[jiglibflash]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[shadowcaster]]></category>

		<guid isPermaLink="false">http://www.damonky.co.uk/?p=148</guid>
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JiglibFlash is a great physics engine for the flash platform. Combined with Papervision 3D you can do some amazing stuff. The library has been recently updated and now not only contains a car physics model, but mouse constraints. The mouse contraint can add a new level of interactity to your scene.
I&#8217;ve been dying to try [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-149" title="Actionscript Jiglib AS3" src="http://www.damonky.co.uk/wp-content/uploads/2009/04/post_jiglib_mouse-572x256.jpg" alt="Actionscript Jiglib AS3" width="572" height="256" /></p>
<p>JiglibFlash is a great physics engine for the flash platform. Combined with Papervision 3D you can do some amazing stuff. The library has been recently updated and now not only contains a car physics model, but mouse constraints. The mouse contraint can add a new level of interactity to your scene.</p>
<p>I&#8217;ve been dying to try it out, and finally after moving house i finally got my lil studio / junk room setup. Below I have created a basic scene in which several block fall from the sky on init. These can then be picked up and thrown, interacting with other objects. Just a finishing touch I Though it would be good to have shadows. The code of which is from the brilliant Andy Zupko (<a href="http://blog.zupko.info/?p=146" target="_blank">Article on shadow casting</a>). Anyway, I&#8217;ve provided the code below with ample commenting.</p>
<p><small>(Please open the article to see the flash file or player.)</small></p>
<p><a title="JigLibFlash" href="http://http://code.google.com/p/jiglibflash/" target="_blank">Download JigLibFlash</a></p>
<p><a title="Download Papervision 3D" href="http://code.google.com/p/papervision3d/" target="_blank">Download Papervision</a></p>
<p><a href="http://www.damonky.co.uk/wp-content/uploads/2009/04/mouseconstraintdemo.zip">Download source</a></p>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Papervision X</title>
		<link>http://www.damonky.co.uk/flex/papervision-x/</link>
		<comments>http://www.damonky.co.uk/flex/papervision-x/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 13:30:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[papervision]]></category>

		<guid isPermaLink="false">http://www.damonky.co.uk/flex/papervision-x/</guid>
		<description><![CDATA[I&#8217;ve just been reading about a new version of papervision called PapervisionX (sounds a bit apple to me). Here&#8217;s a brief overview.
PapervisionX will be a complete rewrite of the v2 engiine to take advantage of the 3D api within Flash 10. The Idea is that the engine will be completely rebuilt but retain the same [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just been reading about a new version of papervision called PapervisionX (sounds a bit apple to me). Here&#8217;s a brief overview.</p>
<p>PapervisionX will be a complete rewrite of the v2 engiine to take advantage of the 3D api within Flash 10. The Idea is that the engine will be completely rebuilt but retain the same api. This will lead to apparent improvements in speed, quality, and filesize.</p>
<p>This by no means puts a nail in the coffin for 2.0 which will be continued until such a point where Flash Player 10s adoption is sufficient. There will also still be updates to 2.0.</p>
<p>Although there isnt a release dat as yet I&#8217;m very excited to see the technology is being developed to use all the latest features available. For more info click the link below.</p>
<p><a href="http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/">PapervisionX &#8211; what it is and what it isn’t « Papervision3D</a><br />
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		</item>
		<item>
		<title>Great White and Effects Have merged</title>
		<link>http://www.damonky.co.uk/uncategorized/great-white-and-effects-have-merged-2/</link>
		<comments>http://www.damonky.co.uk/uncategorized/great-white-and-effects-have-merged-2/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 16:29:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Effects Branch]]></category>
		<category><![CDATA[Great White]]></category>
		<category><![CDATA[papervision]]></category>

		<guid isPermaLink="false">http://damonky.co.uk/2008/06/great-white-and-effects-have-merged-2/</guid>
		<description><![CDATA[Andy Zupko, the mastermind behind the great white effects branch has announced that he has merged the effects into the great white branch. 
I have recently been dabbling with both of the libraries, and have a few experiments to put up, of depth of field effects, dynamically referencing objects, that i have created whilst learning [...]]]></description>
			<content:encoded><![CDATA[<p><b>Andy Zupko, the mastermind behind the great white effects branch has announced that he has merged the effects into the great white branch.</b> </p>
<p>I have recently been dabbling with both of the libraries, and have a few experiments to put up, of depth of field effects, dynamically referencing objects, that i have created whilst learning papervision for an upcoming project. I will post them shortly, after I&#8217;ve adjusted them for this new &#8220;Merged&#8221; Great white. In the mean time Andy has released a class packed full of demos.</p>
<p>For more info <a href="http://blog.zupko.info/?cat=8">Read Andy&#8217;s blog post.</a><br />
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